Friday, August 8, 2025

RHoD Addendum: Sniper Attack!

RHoD Masterpost

Hey folks!

I want to add a little bit of a twist to the Sniper Attack encounter, as per usual taking inspiration from things folks have said elsewhere (in this case the discord).

This will take 2 forms:

  1. A mini skill challenge to find Skather quickly enough to catch him
  2. A chase as he decides that his work is done and enough chaos has been sown

Monday, August 4, 2025

RHoD Addendum: The Battlecry of Brindol!

RHoD Masterpost

Hey folks!

Paizo's newest rulebook Battlecry! recently released, and it's pretty cool! It has skirmish rules that essentially let PCs (and NPCs) take command of Troops of soldiers and streamlines some of how they interact to help simulate a larger battle! It's not a full-scale Battle in the sense of the Battle of Brindol (I tend to use the word the way Strongholds & Followers does), but it can work really well to zoom in on one specific front of that Battle. Since 

Prompted by others on the RHoD discord (no idea how long that link will stay live), here's my attempt to integrate the Battlecry! rules into Part 4: Enemy at the Gates (doc here). I'm going to broadly use the structure on p169 under "Quick Skirmish Groups."

Let's jump in!

Wednesday, July 30, 2025

RHoD Addendum: The Night Before

RHoD Masterpost

Hey folks!

We will be starting the Battle of Brindol next week, based on my previous conversion, and in our last session I ended up writing some impromptu rules for adjudicating their final preparations!

For context, they arrived with 1 day to spare (having wasted time in the Witchwood, slowly traversed the Blackfens, returned to Brindol, spend several days at the Hammerfist Holds, and then dealt with the Ghostlord), so I decided to basically give them one last chance to make an impact! Here's what that looked like.

Thursday, May 29, 2025

Before Rusthenge: The Endless Storm

Snow Storm: Steam-Boat off a Harbour’s Mouth
– J. M. W. Turner
Hey folks!

Something a little different today - I wrote a module! It is intended as a precursor to Rusthenge, giving the PCs a chance to get to know their home town a little bit and grow connected to it before being sent away from it. It is designed for 4 apprentices (level 0 characters with the "apprentice option"), though I ran it for 2 level 1 characters instead and it went fine. It's fairly short - I ran it for my partner (controlling both PCs), and it took about 3 hours.

Here is the full document!

The rest of this post is a bit of explaining my thought process, a bit of advice for running it - let's jump in!

Friday, April 25, 2025

Stolen Fate Masterpost

Hey folks!

I finally finished running Stolen Fate, so I figured I should compile all those posts into one place! I'll also briefly comment on each chapter that I didn't remix or change, and include links to other resources I found on the internet.

Thursday, April 24, 2025

PF2 Structure Part 5.0 - Towards Better Scenario Structures

Go to Part 1

Hey folks! Sorry for the delay on this, real life got in the way (see my previous post for brief details).

In this series so far, we talked about what Scenario Structures are, Pathfinder's Non-Scenario Subsystems, its Infiltration Subsystem (which is IMO the system's best example of Scenario Structure), and the Other Scenario Structures that Pathfinder 2e has.

Today's post will start relatively short, but it will be a living post, and I may come back and update it with other structures or resources. We'll talk about what Scenario Structures need and what things to consider when running them, briefly discuss Scenario Structures from other games that can be stolen without too much work, and we'll keep a running list of PF2 Scenario Structures as well as resources that might help folks design their own.

Lets jump in!

Tuesday, April 8, 2025

RHoD Addendum: The Helm of Iomedae's Sight

Hey folks!

To anyone following along my series on Scenario Structure, sorry for the delay! I'm almost done with Part 5, and have a couple partial drafts of new Scenario Structures, but unfortunately one of my games had a bit of an interpersonal blow up that led to a player leaving (ultimately for the best I think, but a bummer the way it went down). Dealing with this ate up a bunch of my time for side-projects, and that paired with all three of my campaigns entering new arcs (SoT is just about to start the final chapter; I finished SF with my partner and we are moving onto Rusthenge/7 Dooms; RHoD is about to head to the Hammerfist Holds) means that I am mostly focusing on content for my immediate games, at least for the time being.

Along those lines, today, we'll be writing up some visions! Specifically, I am planning on probably running a converted/edited Alexandrian Remix of Descent Into Avernus after the Red Hand of Doom, and want to seed as many elements from Elturel in Brindol as possible to help keep up the feeling of continuity. One of the coolest parts of the remix are the memory dives, including the Vision from Torm. My players never made it to Cinder Hill, and therefore haven't seen Azarr Kul, nor do they directly know that Tiamat is involved. Today, I'll be pulling all these threads together and creating a vision that the Helm of Iomedae's Sight might give to a member of the party as they enter the final stages of the war.

Let's jump in!

Tuesday, March 25, 2025

PF2 Structure Part 4 - Other Scenario Structures

Go to Part 1

The Ring Goes South to Mordor
Hey folks!

In our last article, we talked about what I consider to be the best example of Scenario Structure in PF2 - the Infiltration Subsystem. We talked about its strengths, how it's used in adventures, and what changes or variations might be worth making.

Today, unfortunately, we're going to be a bit more negative. We're going to be talking about Pathfinder 2e's other Scenario Structures, or, in many cases, the lack thereof. We'll start by talking about the other "official" Scenario Structure - Hexploration (yes, this is the only other "official" one) - before going into the less defined structures. This includes Investigations (essentially several Research libraries stapled together in Gatewalkers), Dungeon Crawls (which do not have explicit rules in PF2), Linear Sequences (where things just happen in a given order), and various less detailed structures in APs. We generally won't be going into quite as much detail for each of them, but there's a solid chance I'll remake some or all of them in Part 5.

We've got a lot to get through, so let's jump on in!

Sunday, March 23, 2025

PF2 Structure Part 3 - The Infiltration Subsystem

Go to Part 1

Source
Hey folks!

Today, we'll be talking about the Infiltration Subsystem, which is in my opinion Pathfinder 2e's best example of a Scenario Structure.

Let's jump right in!

Saturday, March 22, 2025

PF2 Structure Part 2 - Non-Scenario Subsystems

Go to Part 1

Hey folks!

by Satibalzane on Deviant Art
Today, we're going to be going through the non-Scenario Structure Subsystems in PF2 to ground our analysis going forwards. We'll be doing some amount of analysis of these systems, but will mostly be setting up for future articles.

Part 1 hogged all the intro space, so we're gonna keep this intro short. Let's jump in!

RHoD Addendum: Sniper Attack!

RHoD Masterpost Hey folks! I want to add a little bit of a twist to the Sniper Attack encounter, as per usual taking inspiration from things...