I love Blades in the Dark. Desperate scoundrels claw their way up through a criminal underworld, doing anything they can to get ahead. A narrative focus that facilitates a conversation about the world rather than getting lost in mechanics. Sharing responsibility for the storytelling, while still keeping things grounded.
I've been on a bit of a magic school kick recently. Originally, I was designing one to use in my setting for Shadowbreaker, but the more I worked on it, the more I realized that a more combat-focused game didn't make a lot of sense. I didn't want to do what Strength of Thousands or Strixhaven did, which was to filter traditional combat-focused adventures through an academic lens - I wanted to capture what school felt like. The overwhelming stress, the drama, heightened emotions. I wanted learning magic and navigating relationships to take center stage - there can (and probably should) be more focused plots and plans going on, but I wanted to be able to just let the story unfold through all those tensions.
Eventually, I realized that Forged in the Dark games were a perfect fit for what I wanted. Stress and Trauma (renamed to Burnout) work perfectly, the narrative focus and built in consequences on rolls works great for letting a story develop over time, and the entanglements are a great way to interject some excitement to mix things up and provide long term consequences.
May I present Academia in the Dark! (working title)


