I've been in love with the Dolmenwood setting since the kickstarter first launched (I know, late to the party), and I've finally been running a game in it! Early on, I started looking for modules that might fit the setting, and quickly fell in love with Hexagnome's work.
HexaGnome has created three stellar adventures: a low-level Faerie-Tale romp called The House Under the Moondial (my favorite of their adventures), a mid-level delve into an ancient temple that explores betrayal and the horrors of war called The Sepulchre of Seven (HG's first adventure, that made me fall in love with their work), and a high-level inter-planar campaign-shattering adventure that will shift the very fabric of your game world called He-Who-Claimed-The-Sun (their newest adventure, can also be run as a level 0 funnel).
There is a ton of overlap between the assumed setting of these adventures and of Dolmenwood, but there are unfortunately some key differences as well. In this post, I'm going to go over the high-level worldbuilding stuff, with a focus on He-Who-Claimed-The-Sun since it changes the most.
Obviously, major spoilers for all three adventures, but especially He-Who-Claimed-The-Sun! (and if you're going to play it, I'd really recommend going in un-spoiled.)


