I've been thinking a lot recently about resolution systems. How can we make a system that is:
- Fast to resolve
- Consistent across different types of roll/areas of play
- Nuanced in the outcomes it can produce
- Feels good to players
I've been struggling with this a bit in my own game, Shadowbreaker, and recently went through several different resolution methods (more on that below) faster than I was able to really playtest them, to the point where it kinda just feels like I'm spinning my wheels. I decided that I'm not letting myself tinker any more until I have a chance to test out the most recent version sufficiently.
In the meantime, I've been thinking a lot about the core system of Blades in the Dark - I remember about 5 years ago, it was a common sentiment online that a lot of folks wanted the narrative of BitD but the Tactics of game like D&D. There have been many attempts at finding ways to replicate the virtues of BitD with other resolution systems, but now I'm wondering if I can't go the opposite way.
What would it look like to create a tactical combat system in a Forged in the Dark game?


